How many heroes at launch?
3 heroes in Steam Early Access — Wallace, Ruadh Stonecrusher, and Vanguard Tracker. Paper Cult plans more in updates.

Tears of Metal ships Steam Early Access with 3 playable heroes — each a battalion leader with a distinct weapon, combat kit, and emblem synergy profile. This Tears of Metal heroes guide catalogs every launch character: stats snapshot, playstyle, unlock path, recommended emblem families, and squad role for solo or 4-player co-op.
Hero choice matters before your first emblem pick. Wallace teaches block-and-parry fundamentals; Ruadh Stonecrusher breaks armor for boss rooms; Vanguard Tracker handles mobile elite hunts after a mid-campaign rescue. Pair this page with builds for emblem stacks and the beginner guide for combat basics. Verified July 22, 2026 · Paper Cult · Steam.
| Fact | Detail |
|---|---|
| Launch roster | 3 heroes in EA — more planned in updates |
| Starter hero | Wallace — balanced frontline, no unlock required |
| First unlock | Ruadh Stonecrusher — Act I boss + village outpost L2 |
| Mid-campaign unlock | Vanguard Tracker — Act II Environment 12 rescue |
| Combat kit | Light · heavy · block · dodge · 3-bar battalion gauge |
The master table is the fastest Tears of Metal heroes reference — scan Role and Unlock before a new campaign, then jump to the profile section for emblem pairings. All three are viable in co-op; solo players should unlock Ruadh before pushing Act II threat.

| Hero | Weapon | Role | Difficulty | Unlock |
|---|---|---|---|---|
| Sword & shield | Balanced frontline · crowd control | Easy | Available at start | |
| War hammer | Heavy DPS · armor break · ally heal | Medium | Defeat Gilles + Settlement Outpost Lv 2 | |
| Dual blades / scout kit | Mobile ranged · elite hunter | Hard | Act II Environment 12 rescue event |
Wallace is the default Tears of Metal hero and the best teacher for Paper Cult's combat loop. His sword-and-shield kit has generous reach, reliable crowd-control swings, and forgiving block windows — exactly what you need while learning which elites to prioritize over fodder.
Many players swap Wallace off the roster too early. That is a mistake in Early Access: his light/heavy chains scale cleanly with mixed emblem clans, and his battalion commands create space for inexperienced soldiers during Act I village farming.

| Stat / trait | Rating | Notes |
|---|---|---|
| Mobility | B | Standard dodge cooldown — save for AoE telegraphs |
| Survivability | A | Block/parry-first kit; best learning hero |
| Single-target DPS | B | Strong but outscaled by Ruadh on bosses |
| Crowd control | A | Wide light chains clear fodder efficiently |
| Co-op value | A | Stable anchor — holds threat while allies stack emblems |
Official demo footage emphasizes block and parry over dodge spam — dodging carries a long cooldown and is reserved for large area attacks. Wallace's near-instant block makes him the hero who punishes elite wind-ups fastest.
Spend one special gauge bar on battalion reposition commands during captain fights; save all three bars for the panic AoE clear when fodder surrounds an objective. Pair Wallace with balanced emblem stacks from the builds guide rather than splitting across four clans.
Wallace shines with battalion-enhancing and strike clan emblems — anything that buffs troop damage while keeping his own light attacks upgraded. Avoid glass-cannon artifact greed until you can parry consistently; see artifacts tier list for safe Act I pickups.
Ruadh Stonecrusher was revealed ahead of launch as a hammer-wielding bruiser built for raw power. He smashes shields, shatters armor, knocks enemies back, and keeps allies alive with on-demand healing — the premium pick when Gilles and other armored elites gate your progress.
Unlock Ruadh by beating Gilles (Act I boss) and upgrading your Settlement Outpost to Level 2. Most squads prioritize this unlock before chasing optional Act II side content because his armor-break utility shortens every elite encounter that follows.
| Stat / trait | Rating | Notes |
|---|---|---|
| Mobility | C | Slow wind-ups — position before engaging |
| Survivability | B | High poise; relies on timing, not dodge |
| Single-target DPS | S | Best boss/elite damage in EA roster |
| Crowd control | A | Hammer knockback breaks shield walls |
| Co-op value | S | Frontline tank + ally healing |
Ruadh's heavy attacks focus on armor break and stagger. Captains that sponge Wallace's sword combos fold once Ruadh's hammer emblems come online. His healing supports co-op partners who stack risky DPS emblems — pair with a Vanguard Tracker player who kites ranged threats.
Because Ruadh is slower, let your battalion absorb fodder pressure while you walk heavy attack chains into the elite. Command troops with single gauge bars to hold flanks; never burn all three bars on fodder when a boss adds phase is imminent.
Official Ruadh reveal footage highlights shield smashes and knockback — lean into strike-clan emblems that amplify stagger windows rather than attack-speed buffs that Wallace uses more efficiently.
Choose Ruadh for boss rushes, armored elite rooms, and co-op lobbies missing burst damage. Skip him on speed-run routes where you ignore fodder entirely — Wallace or Vanguard Tracker finish those maps faster if you already know elite locations from the walkthrough.
The Vanguard Tracker unlocks from a rescue event in Act II Environment 12 — a distress objective that spawns escalating waves while you defend a trapped warrior. Solo players should stay on the objective, let the battalion tank pressure, and save mobility skills for emergency repositioning.
Once recruited, Vanguard Tracker fills the mobile scout niche: strong ranged pressure, elite hunting, and flanking during co-op boss fights. She is harder to pilot than Wallace but rewards players who already understand threat pacing and emblem commit rules.
| Stat / trait | Rating | Notes |
|---|---|---|
| Mobility | S | Best reposition kit — elite kiting specialist |
| Survivability | B | Range + mobility; weak if surrounded |
| Single-target DPS | A | Elite burst; less fodder clear than Wallace |
| Crowd control | C | Needs battalion or co-op frontline |
| Co-op value | A | Flank DPS — splits boss aggro naturally |
Watch the map for the unique distress icon in Act II Environment 12. Do not chase every enemy — eliminate priority captains first while staying inside the rescue radius. Losing experienced soldiers here hurts more than failing the event because permanent troop death is real.
Co-op makes this event dramatically easier: one pair holds waves while another focuses elites. After unlock, revisit village upgrades so Training Grounds progress stays ahead of Act III requirements.
Stack mobility and strike clan emblems on Vanguard Tracker — emblems upgrade your moveset per action slot, so prioritize light-attack upgrades that boost poke damage. Hybrid battalion emblems help when you play solo without a Ruadh frontline.
Tears of Metal co-op scales enemy density up to 4 players. Hero roles matter more than raw DPS because emblem drops are shared and threat level rises with squad size. A balanced lobby covers frontline, elite control, and battalion support without duplicating the same emblem clan.
| Squad size | Recommended comp | Why |
|---|---|---|
| Solo | Wallace → Ruadh → Vanguard | Learn · break armor · mobile flanks |
| 2-player | Ruadh + Vanguard Tracker | Tank boss while mobile DPS elites |
| 3–4 player | Ruadh + Wallace + 2 flex | Double frontline + dual emblem support |
Frontline (Ruadh or Wallace): holds captains, breaks shields, spends battalion gauge on defensive commands. Flank / elite (Vanguard Tracker): deletes priority targets marked by the team. Support emblem (any hero): stacks battalion clan emblems so AI troops scale with player count.
Full co-op strategy — revive rules, scaling, ping shortcuts — lives on the co-op guide. Hero tier lists for PvE ranking will land on a future `/tier-list/heroes` page once EA balance settles.
Hero unlocks tie into village meta, boss clears, and hidden events — not a simple chapter checklist. Spending run currency only on temporary artifacts slows every unlock; permanent settlement upgrades accelerate the roster.
| Priority | Objective | Unlocks |
|---|---|---|
| 1 | Upgrade Settlement Outpost early | Faster Ruadh path + village shops |
| 2 | Defeat Gilles (Act I boss) | Ruadh Stonecrusher recruitment gate |
| 3 | Outpost Level 2 after Gilles | Ruadh Stonecrusher playable |
| 4 | Act II Environment 12 rescue | Vanguard Tracker playable |
| 5 | Training Grounds + Act III push | Future EA heroes (roadmap) |
3 heroes in Steam Early Access — Wallace, Ruadh Stonecrusher, and Vanguard Tracker. Paper Cult plans more in updates.
Wallace — forgiving block kit and strong fundamentals. Master him before swapping to Ruadh or Vanguard Tracker.
Defeat Act I boss Gilles, then upgrade Settlement Outpost to Level 2 in your village.
Complete the rescue event in Act II Environment 12 — stay on the objective and survive the waves.
No official tier list yet — use builds for emblem setups. A dedicated hero tier page is planned for P1.
Heroes are playable leaders with full combat kits. Battalion soldiers fight alongside you, level permanently, and can die forever — details in co-op guide.
Wallace → balanced/battalion · Ruadh → strike/armor break · Vanguard → mobility/strike. Full clan tables on emblems.
Matched by build plan, shared topics, and guide progression — not random related links.