Tears of Metal controls guide

Tears of Metal Controls

Tears of Metal controls: default keyboard and Xbox binds, block vs dodge tips, battalion command inputs, rebind notes, and co-op pings for Paper Cult EA.

Demo first-impressions walkthrough — light/heavy/block/dodge, special gauge, and battalion command inputs on controller and keyboard.

Tears of Metal controls

Tears of Metal is a third-person hack-and-slash co-op roguelike from Paper Cult (Steam app 1913120, Early Access July 22, 2026). Combat inputs mirror musou classics — light and heavy attacks, block and parry, dodge, and a 3-bar special gauge for battalion orders or a panic AoE clear — while the overhead map adds routing decisions between fights.

This Tears of Metal controls guide lists default keyboard and Xbox controller binds, explains when to block versus dodge, documents battalion command inputs, and covers rebind notes for Steam and PC Game Pass. Pair it with the beginner guide for combat habits and the co-op guide for squad callouts. Verified July 22, 2026 · Steam.

Official overview footage (5LjqlUF8y-8) confirms four core combat actions plus a three-segment meter. Demo first-impressions (FryQpmU5IeQ) tested both controller and keyboard, noting instant controller detection and a hold-to-lock camera on the left trigger. Always open Settings → Controls on patch days — Paper Cult refined keyboard snappiness across playtests.

Input categoryWhat it controls
MovementWASD / left stick — constant repositioning wins musou fights
OffenseLight + heavy attacks chain into emblem finishers
DefenseBlock/parry primary · dodge for AoE telegraphs only
Special gauge3 bars — 1 bar = battalion order · 3 bars = AoE ultimate
Map / metaTab / View — overhead routing between campaign nodes
Co-opPing binds mark elites, merchants, and branch paths

Tears of Metal keyboard & mouse controls

PC players use standard WASD + mouse third-person layout. Paper Cult targets controller-first comfort — Steam patch notes mention keyboard refinements so light attacks feel as responsive as gamepad — but every action in the table below can be rebound in Settings → Controls.

Mouse camera control matters during dense skirmishes: pull back slightly to read red-circle AoE telegraphs before deciding between block and Space dodge. The on-screen combo guide stays visible during campaigns — use it until emblem finishers become automatic.

Tears of Metal tutorial combat light heavy block dodge
InputAction
W / A / S / DMove hero
MouseCamera
Left Mouse ButtonLight attack
Right Mouse ButtonHeavy attack
SpaceDodge
Left Shift (hold)Block · timed press = parry
Q (hold)Target lock / camera lock
EInteract · confirm menus
TabOverhead campaign map
G (hold)Battalion command wheel
1 / 2 / 3Troop orders (infantry · spears · archers)
RSpend 1 special gauge bar (quick order)
FPing / mark target (co-op)
EscPause · settings

Hand placement for musou combat

Rest your left hand on WASD, Shift, Space, and Q; keep your right hand on the mouse for camera and attack buttons. Tab opens the overhead map between nodes — route planning is as important as combat inputs once emblem clans are chosen on the builds guide.

Game Pass players on keyboard should confirm binds before accepting co-op invites — Microsoft Store builds share gameplay but may default to different Steam Input profiles if you cross-launch. See Game Pass for platform notes.

Mouse sensitivity and camera lock

Q (hold) mirrors the controller's left-trigger lock from demo footage — hold to keep the camera anchored on an elite while you circle fodder. Release lock before dodging large AoE attacks so you can sprint clear of the telegraph.

Lower mouse sensitivity if you overshoot parry timing on captains; raise it slightly if you play Vanguard Tracker and need fast rear-arc repositioning. Sensitivity lives under Settings → Gameplay separate from the bind table.

Tears of Metal Xbox controller layout

Tears of Metal ships with full controller support (recommended on Steam). Plugging in a pad auto-switches UI prompts — demo footage shows confirm glyphs swapping the moment a controller is touched. Xbox Series, Xbox One, and most XInput pads map to the layout below; PlayStation controllers work through Steam Input with swapped face-button labels.

InputAction
Left StickMove hero
Right StickCamera
ALight attack · confirm
BDodge
XHeavy attack
YInteract
LB (hold)Block · timed press = parry
RB (tap)Swap weapon / loadout slot
RB (hold)Battalion command wheel
LT (hold)Target lock / camera lock
D-PadMap cursor · menu navigation
View / SelectOverhead campaign map
MenuPause · settings

Hold vs tap on bumpers and triggers

Demo gameplay (FryQpmU5IeQ) distinguishes tap RB (weapon / loadout swap when multiple kits are unlocked) from hold RB (battalion command wheel). LT is hold-only for target lock — tapping does not engage lock-on; you must hold through the elite fight.

If block feels unresponsive, confirm you are holding LB rather than tapping. Parry windows trigger on a timed press at impact — same button as block, tighter timing than holding against chip damage.

Tears of Metal target lock camera on elite enemy

Controller vs keyboard for emblem finishers

Community first-impressions tested both input methods; emblem finishers care about full combo commitment, not device. Controller players often prefer heavy-attack routes on X; keyboard players frequently chain light attacks on LMB for orb-generating emblems. Pick the clan that matches your input comfort, not arbitrary tier chatter.

Block, parry, and dodge — combat control tips

The official trailer narration is explicit: against area-of-effect attacks, blocking and parrying are the preferred defense — not dodge spam. Tears of Metal gives dodge a long cooldown on purpose; treat Space / B as an emergency escape, not your default answer to every grunt swing.

Tears of Metal block parry combat against English elites
InputBest useAvoid
Block (Shift / LB)Routine melee trades · chip damage reductionFace-tanking unblockable boss slams
Parry (timed block)Elite stagger · captain punish windowsPanicking on multi-hit combos without reading tells
Dodge (Space / B)Red-circle AoE · unblockable chargesEvery footsie exchange — cooldown is long
Light attackEmblem finisher chains · fodder cleanupIgnoring elite objective markers
Heavy attackShield break · armor staggerFull animation commit when archers flank

Block and parry over dodge spam

Official overview (5LjqlUF8y-8): "The preferred defense here is blocking and parrying." Demo players who ignored parries struggled on captains until they practiced on Act I infantry — timing is forgiving enough to learn early. After a successful parry, chain heavy attack while the elite staggers; emblem finishers that proc on block (see emblems Orb Strike example) double resource generation when you defend correctly.

Stamina breaks — yours or the enemy's — create punish windows. When a captain's guard breaks, burn a heavy combo before returning to block stance. Wallace's sword-and-shield kit on the heroes page is the best hero for learning these windows.

When dodge is the correct input

Save dodge for telegraphed AoE: red floor circles, boss charge lanes, and arrow-tower salvos that Threat Level hazards activate. If you dodge routine sword swings, the cooldown will still be recovering when a captain unleashes a wide arc — that is the wipe pattern beginners hit most often.

Movement itself is a defensive tool. Circle strafe while holding block against single targets; dodge only when spacing collapses. PixelNitro's EA combat guide emphasizes repositioning over finishing every heavy animation — cancel aggression when ranged units appear on the minimap.

Special gauge in combat

Killing enemies fills the special actions gauge (three segments). One bar fires a battalion order; three bars trigger a wide AoE panic clear when fodder surrounds an objective. Do not hoard all three bars for trash — spend single bars during captain fights so troops focus fire while you parry.

The gauge UI sits near your hero portrait during combat — screenshot reference below from demo tutorial timing (~03:01 in FryQpmU5IeQ). Co-op squads should call out who spends bars so one player always keeps a bar for objective defense.

Tears of Metal special actions gauge three bars

Battalion command inputs

Your Scottish Battalion is controlled separately from hero combos. Battalion commands spend special gauge bars to issue infantry focus, spearman charges, or archer volleys — or burn all three bars for a hero ultimate-style clear. Demo footage (~14:57 FryQpmU5IeQ) opens the order menu by holding RB on controller; keyboard players use hold G by default.

Tears of Metal battalion command wheel hold RB
InputGauge costOrder typeBest timing
Hold G / RB → select1 barInfantry focus fireElite stuck behind fodder wall
Hold G / RB → select1 barSpearman chargeBreak shield lines on captains
Hold G / RB → select1 barArcher volleySoftening ranged-heavy nodes
R / quick spend1 barLast-selected orderMid-combo without opening wheel
Full gauge spend3 barsHero AoE ultimateFodder surround during defense objectives

Opening the command wheel under pressure

Hold the battalion input while safe — releasing early cancels the wheel. In co-op, call "spending bar" before opening the menu so allies cover your animation. Frontline players on Ruadh often spend bars while bruisers parry; ranged heroes save bars for objective defense timers on the walkthrough.

Single-bar orders are tactical flex; triple-bar AoE is the panic button when Threat Level hazards spawn extra waves. Hoarding three bars while an defense timer ticks down loses campaigns — spend down to one bar minimum before elite rooms.

Troop orders vs hero ultimate

Battalion-enhancing emblem stacks from the builds guide amplify single-bar commands more than the triple-bar ultimate. Wallace co-op builds often spam one-bar infantry focus; Ruadh solo runs may hoard three bars for emergency horde clears when armor-break heavies are on cooldown.

Soldiers can die permanently mid-campaign — commands are not free summons. Recruit at the village hub before relying on troop DPS every node.

Rebind keys & Steam Input notes

Tears of Metal supports full key rebinding in Early Access. Open Settings → Controls from the title screen or pause menu — demo playtesters reported no "locked" actions that cannot be remapped, which matters if Space conflicts with push-to-talk or Tab overlaps with Steam overlay.

  • Do01Open Settings → Controls before your first online co-op invite
  • Do02Confirm block on Shift/LB and dodge on Space/B — swap if needed
  • Do03Bind Ping (F default) to an unused key for LFG squads
  • Do04Test hold-RB / hold-G battalion wheel in the tutorial safe zone
  • Do05Re-check binds after each Paper Cult patch note mentions controls

In-game rebinding workflow

Select an action (e.g., Dodge, Battalion Command, Ping) and press the new key or button. Reset to defaults after major patches if inputs feel "sticky" — Paper Cult's July 2026 EA notes mention keyboard controls refined and false attack button input fixes.

Recommended rebinding candidates: move Ping off F if you use F-interact mods in other titles; move Battalion Command to a mouse side button if G feels awkward during WASD strafing; swap Target Lock from Q to Middle Mouse if you prefer index-finger dodge on Space.

Steam Input and Game Pass

Steam players can layer Steam Input profiles for PlayStation or fight sticks — right-click Tears of Metal in Library → Properties → Controller → Edit Layout. PC Game Pass installs may route through Xbox shell; still verify the in-game Controls tab because store builds share gameplay but not always the same default profile.

Steam Deck: use community layouts tagged for musou games if shoulder RB hold is uncomfortable — map battalion wheel to a rear paddle. Lower in-game deadzones if light attacks drop when exiting sprint.

Accessibility toggles that affect combat

Screen shake, camera zoom, and damage numbers live outside the bind table but change how readable parry telegraphs are. Reduce shake if elite wind-ups blur during maximum battlefield density — co-op hosts report frame dips in huge skirmishes; stable framerate matters more than max particles for parry timing.

Co-op ping & communication shortcuts

4-player online co-op has no substitute for voice during act bosses, but ping shortcuts mark elites, merchants, overhead map nodes, and branch paths for silent squads. Default F (keyboard) or D-Pad Up (controller — verify in Settings) places a world marker visible to all party members.

ActionDefault keyboardDefault controllerUse case
Ping enemyFD-Pad UpMark captain before squad splits
Ping map nodeF on overhead mapD-Pad on map screenSuggest threat-heavy branch
Ping merchant / eventF near NPCD-Pad Up near NPCCall shop stop without voice
Text chatEnterN/ALFG rules · platform callouts

Ping discipline in public lobbies

Ping elites and objectives, not every fodder kill — spam obscures the minimap during Threat Level spikes. Hosts should ping the intended map route on the overhead screen before committing; guests confirm with a second ping or voice. Full squad strategy lives on the co-op guide.

Post Steam app 1913120 vs Game Pass in Discord LFG threads if invites fail — platform IDs differ even when gameplay matches.

Tears of Metal controls FAQ

Does Tears of Metal support keyboard and controller?

Yes — both are supported at EA launch. Controller is recommended on Steam; keyboard was refined across playtests to match responsiveness. Full tables above; verify in Settings → Controls.

Can I rebind keys in Tears of Metal?

Yes. Open Settings → Controls in-game. Demo playtests reported full remapping without locked actions. Steam Input adds another layer for non-Xbox pads.

Block vs dodge — which should I use?

Block and parry are default defense per official footage. Dodge has a long cooldown — reserve for AoE telegraphs. See the beginner guide combat section.

How do battalion command inputs work?

Fill the 3-bar special gauge by killing enemies. Hold G / RB to open the order wheel (1 bar per command) or spend 3 bars for a wide AoE ultimate. Orders include infantry focus, spearman charge, and archer volley.

What is the camera lock input?

Hold Q on keyboard or LT on Xbox controller to lock onto a target. Demo footage notes you must hold — tapping does not engage lock-on.

Co-op ping keybind?

Default F on keyboard; controller users should confirm D-Pad binds in Settings. Ping elites and map routes — not every kill. Details on the co-op guide.

Game Pass vs Steam controls the same?

Gameplay inputs match; platform overlays differ. Game Pass players should still read this page and Game Pass for invite and Steam Input edge cases.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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