How many artifacts are in Early Access?
100+ artifacts per store copy — this tier list names the highest-impact drops first; the full catalog expands in later wiki stages.

Tears of Metal ships 100+ artifacts in Steam Early Access — passive run upgrades that stack with emblems, charms, and battalion commands. This Tears of Metal artifacts tier list ranks the best drops by act scaling, emblem synergy, and 4-player co-op value for Paper Cult's musou roguelike.
Artifacts are not equippable gear slots. They are Hades-style boons you collect from campaign victories, merchants, chests, and special objectives. Pair this page with builds for full setups and the walkthrough for when each act spikes difficulty. Verified July 22, 2026 · Steam.
| Tier | Meaning | When to take |
|---|---|---|
| S | Run-defining — rarely skip | Act II onward, boss weeks, high threat |
| A | Reliable every run | Most heroes and balanced emblem paths |
| B | Strong in one niche | Specialized crit, mobility, or boss routes |
| C | Early filler only | Replace as soon as a B+ drop appears |
We rank artifacts by clear rate on full three-act campaigns, not tooltip DPS alone. Musou fights reward wave control, battalion tempo, and sustain because healing is scarce — a lesson repeated across Paper Cult playtest streams and community first-impression footage.
Store copy describes combining powerful upgrades with over a hundred artifacts each run. In practice, artifacts modify your hero, your Scottish battalion, or both — separate from emblem clan rewards that change your moveset on the overhead map.
Charms are another layer from event nodes and unlock paths. This tier list covers artifacts only; charms get a dedicated wiki page in a later stage.
S tier — pick changes how fast you delete hordes or how safely your squad survives Act III elites. A tier — strong in most builds without hard counter-matchups. B tier — excellent when your build already commits to one stat. C tier — fine for Act I until something better appears.
YouTube overview footage (Boss Room Banter, *5LjqlUF8y-8*) highlights that emblems are previewed on the map while artifacts snowball during campaigns — plan routes for emblems, but let artifact tiers guide in-run priorities.
First-impression creators on Steam Next Fest demos noted the same pattern: runs that hoard random high-rarity drops without a battalion plan fell apart once threat modifiers added arrow towers and infinite reinforcements. Artifacts that buff combo cadence, area control, or squad cooldowns consistently outlasted raw armor stickers.
S tier artifacts define Early Access meta. If you see one after a campaign node, strongly consider building the rest of the run around it.
| Tier | Artifact | Effect summary | Best for | Act peak |
|---|---|---|---|---|
| S | Mother Stone Shard | Combo damage scales with sustained crowd fights | Frontline DPS, horde routes | Act II–III |
| S | Highland Warlord Emblem | Allied attack speed + shorter squad ability cooldowns | Battalion commander builds | All acts |
| S | Dragon Meteor Core | Crit-triggered explosions + knockback in packed fields | Crit chains, wave clear | Act II–III |
Large enemy counts keep your combo meter climbing; Mother Stone Shard turns that tempo into run-winning damage. Community tier lists consistently place it at the top for Tears of Metal artifacts tier list searches because Act III density makes it explode.
Pair with Orbs emblem paths or any family that spams light-attack finishers. Avoid if your route skipped combat nodes and you lack fodder to feed stacks.
Paper Cult designed combat around leading a battalion, not solo hero fantasy. This artifact buffs allied DPS and tightens squad ability cadence — exactly what co-op groups need when threat level spikes.
First-impression streams show the three-bar command gauge feeding infantry, spearmen, and archer orders; shorter cooldowns mean more panic-button clears without burning your full gauge.
Critical hits proc AoE bursts that interrupt elite advances — critical in musou density where one captain reaching your backline ends runs. Stacks with Claymore Grindstone and crit emblems from the Smite family route.
Review footage shows elites clustering after musou specials; time Dragon Meteor Core pickups before Act II captain rooms so your first crit procs already have fodder to detonate.
A tier — take almost every time unless an S-tier alternative is already locked.
| Tier | Artifact | Why A tier | Hero fit | Notes |
|---|---|---|---|---|
| A | Claymore Grindstone | Crit chance + armor penetration | Frontline, crit emblems | Boss melter |
| A | Blood of the Invader | Heal after major encounters | Solo progression | Sustain for scarce healing |
| A | Iron Vanguard Gauntlets | Stun protection + frontal mitigation | Tank routes | Elite duel safety |
Crit-focused heroes and emblem finishers love this pickup. Armor penetration matters more than raw tooltip damage against Act bosses with heavy guard — combine with Dragon Meteor Core for chained explosions.
Demo and EA reviews stress scarce healing. This artifact rewards aggressive elite clears instead of hunting event fountains. Strongest on solo runs where nobody else can cover you.
Stunlock chains from English knights and oversized elites are a common run-ender. Permanent stun protection buys time to parry — core skill per tutorial VO: blocking beats dodging because dodge cooldown is long.
B tier — excellent when your build already leans into one mechanic.
| Tier | Artifact | Best situation | Upgrade path |
|---|---|---|---|
| B | Thistle-Weave Cloak | Mobile dodge-heavy heroes | Replace when you find flat sustain |
| B | Chieftain's Horn | Ultimate-timed crowd control | A tier if you stack CDR artifacts |
| B | Alchemist's Catalyst | Ability-spam caster routes | S tier in ability-only builds |
Alchemist's Catalyst jumps to S on ability-caster heroes if you already hold double cooldown reduction. Chieftain's Horn spikes during boss weeks when you can align horn procs with battalion commands.
C tier — acceptable Act I placeholders; sell or replace at the next merchant when the game allows.
| Tier | Artifact | Why C tier | Replace with |
|---|---|---|---|
| C | Rusty Boundary Spike | Flat armor without scaling | Iron Vanguard Gauntlets |
| C | Broken Standard | Tiny squad buffs fade late | Highland Warlord Emblem |
| C | Merchant's Coin | Economy only — no combat spike | Any A-tier combat artifact |
Merchant's Coin feels helpful when village currency is tight, but combat artifacts win campaigns — currency follows clears. Broken Standard and Rusty Boundary Spike teach new players that defense without scaling falls off once threat modifiers activate.
Threat level rises as you conquer more map regions — artifact needs shift each act. Use this timeline when routing on the walkthrough.
| Act | Priority stat | Top artifact targets | Avoid |
|---|---|---|---|
| Act I | Survival + teach parry | Blood of the Invader, Iron Vanguard Gauntlets | Merchant's Coin past first shop |
| Act II | Wave clear + combo | Mother Stone Shard, Dragon Meteor Core | Single-target only picks |
| Act III | Boss DPS + sustain | Claymore Grindstone + Highland Warlord Emblem | C-tier armor without synergy |
First act introduces emblem clan rewards, charm events, and the overhead map. Artifacts should plug immediate gaps: healing after elites, stun protection before you read boss tells. Don't reroll the entire run for S tier in Act I unless the drop is truly run-defining.
Enemy hordes thicken; combo and AoE artifacts pull ahead. This matches developer intent — combine upgrades into distinctive builds rather than stacking unrelated stat sticks.
Boss mechanics punish greedy DPS. Keep one sustain or mitigation artifact even on glass-cannon routes. Cross-check bosses for phase-specific weak points before swapping everything to crit.
Up to 4 players share campaigns online. Artifact roles should complement — not duplicate — party emblem families.
| Role | Artifact focus | Why | Pair with hero |
|---|---|---|---|
| Frontline | Mother Stone Shard + Iron Vanguard Gauntlets | Hold elites while team clears | Frontline Fighter |
| Support | Highland Warlord Emblem + Chieftain's Horn | Buff battalion for everyone | Any — stack squad buffs |
| Backline | Dragon Meteor Core + Claymore Grindstone | Crit explosions safe at range | Ranged Specialist |
| Caster | Alchemist's Catalyst + Blood of the Invader | Ability spam + self sustain | Ability Caster |
Two players both rolling Mother Stone Shard wastes coverage — one takes combo scaling, another takes Highland Warlord Emblem for shared battalion value. See co-op guide for role splits and revive etiquette.
Parties that push threat for better village rewards hit amplified hordes sooner. AoE S-tier artifacts become mandatory; single-target B-tier picks drag the squad. Call out artifact drops so whoever is behind can catch up at merchants.
Permanent settlement bonuses change which artifacts spike. Unlocking the artifact shop early (see village upgrades) widens your pool before Act II — Mother Stone Shard and Highland Warlord Emblem show up more often in community clears when players invest there first.
Challenge modifiers after the first boss raise difficulty but also reward depth; bring at least one sustain artifact before enabling them, even if your DPS artifacts look irresistible on paper.
100+ artifacts per store copy — this tier list names the highest-impact drops first; the full catalog expands in later wiki stages.
Highland Warlord Emblem for shared battalion tempo, Dragon Meteor Core for safe wave clear, and Mother Stone Shard for frontline combo — split roles on the co-op guide.
Emblems change movesets by clan family (emblems guide). Artifacts are passive run stacks (this page). Charms are event-node passives — separate database coming in P1.
No — artifacts reset each campaign like classic roguelikes. Village upgrades and soldier skills persist; see village upgrades.
Browse builds for emblem + artifact templates and heroes for per-character scaling.
Higher rarity can mean bigger numbers, but synergy beats color. An Epic artifact that completes your crit chain often outruns a lone Mythic with no partners — check the S/A tables above before auto-picking gold drops.
Matched by build plan, shared topics, and guide progression — not random related links.