Tears of Metal artifacts tier list

Tears of Metal Artifacts Tier List

Tears of Metal artifacts tier list: 100+ EA drops ranked S/A/B/C by act, battalion synergy, and co-op value — top picks for Paper Cult roguelike on Steam.

Tears of Metal artifacts tier list

Tears of Metal ships 100+ artifacts in Steam Early Access — passive run upgrades that stack with emblems, charms, and battalion commands. This Tears of Metal artifacts tier list ranks the best drops by act scaling, emblem synergy, and 4-player co-op value for Paper Cult's musou roguelike.

Artifacts are not equippable gear slots. They are Hades-style boons you collect from campaign victories, merchants, chests, and special objectives. Pair this page with builds for full setups and the walkthrough for when each act spikes difficulty. Verified July 22, 2026 · Steam.

TierMeaningWhen to take
SRun-defining — rarely skipAct II onward, boss weeks, high threat
AReliable every runMost heroes and balanced emblem paths
BStrong in one nicheSpecialized crit, mobility, or boss routes
CEarly filler onlyReplace as soon as a B+ drop appears

How this artifacts tier list is graded

We rank artifacts by clear rate on full three-act campaigns, not tooltip DPS alone. Musou fights reward wave control, battalion tempo, and sustain because healing is scarce — a lesson repeated across Paper Cult playtest streams and community first-impression footage.

What counts as an artifact?

Store copy describes combining powerful upgrades with over a hundred artifacts each run. In practice, artifacts modify your hero, your Scottish battalion, or both — separate from emblem clan rewards that change your moveset on the overhead map.

Charms are another layer from event nodes and unlock paths. This tier list covers artifacts only; charms get a dedicated wiki page in a later stage.

Grading criteria

S tier — pick changes how fast you delete hordes or how safely your squad survives Act III elites. A tier — strong in most builds without hard counter-matchups. B tier — excellent when your build already commits to one stat. C tier — fine for Act I until something better appears.

YouTube overview footage (Boss Room Banter, *5LjqlUF8y-8*) highlights that emblems are previewed on the map while artifacts snowball during campaigns — plan routes for emblems, but let artifact tiers guide in-run priorities.

First-impression creators on Steam Next Fest demos noted the same pattern: runs that hoard random high-rarity drops without a battalion plan fell apart once threat modifiers added arrow towers and infinite reinforcements. Artifacts that buff combo cadence, area control, or squad cooldowns consistently outlasted raw armor stickers.

S tier — best Tears of Metal artifacts

S tier artifacts define Early Access meta. If you see one after a campaign node, strongly consider building the rest of the run around it.

TierArtifactEffect summaryBest forAct peak
SMother Stone ShardCombo damage scales with sustained crowd fightsFrontline DPS, horde routesAct II–III
SHighland Warlord EmblemAllied attack speed + shorter squad ability cooldownsBattalion commander buildsAll acts
SDragon Meteor CoreCrit-triggered explosions + knockback in packed fieldsCrit chains, wave clearAct II–III

Mother Stone Shard — combo snowball

Large enemy counts keep your combo meter climbing; Mother Stone Shard turns that tempo into run-winning damage. Community tier lists consistently place it at the top for Tears of Metal artifacts tier list searches because Act III density makes it explode.

Pair with Orbs emblem paths or any family that spams light-attack finishers. Avoid if your route skipped combat nodes and you lack fodder to feed stacks.

Highland Warlord Emblem — battalion engine

Paper Cult designed combat around leading a battalion, not solo hero fantasy. This artifact buffs allied DPS and tightens squad ability cadence — exactly what co-op groups need when threat level spikes.

First-impression streams show the three-bar command gauge feeding infantry, spearmen, and archer orders; shorter cooldowns mean more panic-button clears without burning your full gauge.

Dragon Meteor Core — battlefield control

Critical hits proc AoE bursts that interrupt elite advances — critical in musou density where one captain reaching your backline ends runs. Stacks with Claymore Grindstone and crit emblems from the Smite family route.

Review footage shows elites clustering after musou specials; time Dragon Meteor Core pickups before Act II captain rooms so your first crit procs already have fodder to detonate.

A tier — reliable artifact pickups

A tier — take almost every time unless an S-tier alternative is already locked.

TierArtifactWhy A tierHero fitNotes
AClaymore GrindstoneCrit chance + armor penetrationFrontline, crit emblemsBoss melter
ABlood of the InvaderHeal after major encountersSolo progressionSustain for scarce healing
AIron Vanguard GauntletsStun protection + frontal mitigationTank routesElite duel safety

Claymore Grindstone

Crit-focused heroes and emblem finishers love this pickup. Armor penetration matters more than raw tooltip damage against Act bosses with heavy guard — combine with Dragon Meteor Core for chained explosions.

Blood of the Invader

Demo and EA reviews stress scarce healing. This artifact rewards aggressive elite clears instead of hunting event fountains. Strongest on solo runs where nobody else can cover you.

Iron Vanguard Gauntlets

Stunlock chains from English knights and oversized elites are a common run-ender. Permanent stun protection buys time to parry — core skill per tutorial VO: blocking beats dodging because dodge cooldown is long.

B tier — situational artifacts

B tier — excellent when your build already leans into one mechanic.

TierArtifactBest situationUpgrade path
BThistle-Weave CloakMobile dodge-heavy heroesReplace when you find flat sustain
BChieftain's HornUltimate-timed crowd controlA tier if you stack CDR artifacts
BAlchemist's CatalystAbility-spam caster routesS tier in ability-only builds

When B tier outruns A

Alchemist's Catalyst jumps to S on ability-caster heroes if you already hold double cooldown reduction. Chieftain's Horn spikes during boss weeks when you can align horn procs with battalion commands.

C tier — skip when possible

C tier — acceptable Act I placeholders; sell or replace at the next merchant when the game allows.

TierArtifactWhy C tierReplace with
CRusty Boundary SpikeFlat armor without scalingIron Vanguard Gauntlets
CBroken StandardTiny squad buffs fade lateHighland Warlord Emblem
CMerchant's CoinEconomy only — no combat spikeAny A-tier combat artifact

Early act trap picks

Merchant's Coin feels helpful when village currency is tight, but combat artifacts win campaigns — currency follows clears. Broken Standard and Rusty Boundary Spike teach new players that defense without scaling falls off once threat modifiers activate.

Artifact priority by act

Threat level rises as you conquer more map regions — artifact needs shift each act. Use this timeline when routing on the walkthrough.

ActPriority statTop artifact targetsAvoid
Act ISurvival + teach parryBlood of the Invader, Iron Vanguard GauntletsMerchant's Coin past first shop
Act IIWave clear + comboMother Stone Shard, Dragon Meteor CoreSingle-target only picks
Act IIIBoss DPS + sustainClaymore Grindstone + Highland Warlord EmblemC-tier armor without synergy

Act I — learn systems

First act introduces emblem clan rewards, charm events, and the overhead map. Artifacts should plug immediate gaps: healing after elites, stun protection before you read boss tells. Don't reroll the entire run for S tier in Act I unless the drop is truly run-defining.

Act II — density spike

Enemy hordes thicken; combo and AoE artifacts pull ahead. This matches developer intent — combine upgrades into distinctive builds rather than stacking unrelated stat sticks.

Act III — check boss gear

Boss mechanics punish greedy DPS. Keep one sustain or mitigation artifact even on glass-cannon routes. Cross-check bosses for phase-specific weak points before swapping everything to crit.

Best artifacts for co-op squads

Up to 4 players share campaigns online. Artifact roles should complement — not duplicate — party emblem families.

RoleArtifact focusWhyPair with hero
FrontlineMother Stone Shard + Iron Vanguard GauntletsHold elites while team clearsFrontline Fighter
SupportHighland Warlord Emblem + Chieftain's HornBuff battalion for everyoneAny — stack squad buffs
BacklineDragon Meteor Core + Claymore GrindstoneCrit explosions safe at rangeRanged Specialist
CasterAlchemist's Catalyst + Blood of the InvaderAbility spam + self sustainAbility Caster

Split artifact types

Two players both rolling Mother Stone Shard wastes coverage — one takes combo scaling, another takes Highland Warlord Emblem for shared battalion value. See co-op guide for role splits and revive etiquette.

Threat level coordination

Parties that push threat for better village rewards hit amplified hordes sooner. AoE S-tier artifacts become mandatory; single-target B-tier picks drag the squad. Call out artifact drops so whoever is behind can catch up at merchants.

Village upgrades that amplify artifacts

Permanent settlement bonuses change which artifacts spike. Unlocking the artifact shop early (see village upgrades) widens your pool before Act II — Mother Stone Shard and Highland Warlord Emblem show up more often in community clears when players invest there first.

Challenge modifiers after the first boss raise difficulty but also reward depth; bring at least one sustain artifact before enabling them, even if your DPS artifacts look irresistible on paper.

Tears of Metal artifacts FAQ

How many artifacts are in Early Access?

100+ artifacts per store copy — this tier list names the highest-impact drops first; the full catalog expands in later wiki stages.

Best artifacts for co-op?

Highland Warlord Emblem for shared battalion tempo, Dragon Meteor Core for safe wave clear, and Mother Stone Shard for frontline combo — split roles on the co-op guide.

Artifacts vs emblems vs charms?

Emblems change movesets by clan family (emblems guide). Artifacts are passive run stacks (this page). Charms are event-node passives — separate database coming in P1.

Do artifacts persist between runs?

No — artifacts reset each campaign like classic roguelikes. Village upgrades and soldier skills persist; see village upgrades.

Where do I find more build combos?

Browse builds for emblem + artifact templates and heroes for per-character scaling.

Do rarity colors matter?

Higher rarity can mean bigger numbers, but synergy beats color. An Epic artifact that completes your crit chain often outruns a lone Mythic with no partners — check the S/A tables above before auto-picking gold drops.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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