When did Tears of Metal Early Access launch?
Steam Early Access July 22, 2026 from Paper Cult, with PC Game Pass on the same day.

Tears of Metal Early Access guide: 3 acts, 3 heroes, 100+ artifacts, demo vs EA differences, save transfer notes, and Paper Cult update roadmap on Steam.
Tears of Metal entered Steam Early Access on July 22, 2026 from Paper Cult (Montreal). This Tears of Metal Early Access guide summarizes what ships at launch, how it compares to the Steam Next Fest demo, the update roadmap, and save-transfer expectations between demo, EA, and future full release.
Tears of Metal blends Dynasty Warriors–scale battles with Hades-style roguelike progression: pick a hero general, route across an overhead campaign map, stack emblem clans and artifacts, upgrade your Scottish village between runs, and push threat level solo or with up to 4 players online. Paper Cult's official overview footage confirms hub preparation, threat-level pacing, and four-player co-op as core pillars.
Start playing with the beginner guide, track platforms on Game Pass, and join discord.gg/papercult for patch notes. Verified July 22, 2026 · Steam app 1913120 · store page.
| Fact | Detail |
|---|---|
| EA launch | July 22, 2026 (Steam + PC Game Pass) |
| Developer | Paper Cult |
| Steam app | 1913120 |
| Genre | Medieval hack-and-slash co-op roguelike |
| Planned EA length | 4–12 months (Steam store listing) |
| Console | Xbox Series X/S targeted late 2026 |
The Tears of Metal Early Access slice is a full roguelike campaign arc — not a vertical demo cut. Paper Cult ships 3 acts, 3 playable heroes, 100+ artifacts, emblem clan progression, charms, village meta, and online co-op on day one. Steam store tags also highlight 45+ handcrafted environments, Steam Achievements, Steam Cloud, and family sharing.
Gameplay coverage from review transcripts (July 2026) confirms four emblem clans with distinct synergies, artifact combinations tailored to playstyles, and permanent soldier upgrades between campaigns — the musou crowd-combat layer sits on top of structured roguelike routing decisions.
| System | EA at launch | Post-launch (planned) |
|---|---|---|
| Acts | 3 acts | More acts / environments TBD |
| Heroes | 3 playable | Additional heroes announced |
| Artifacts | 100+ | Expanded loot pool + charms DB |
| Emblem clans | 4 clans | More families / tiers |
| Co-op | 4-player online | Console co-op with Series port |
| Village meta | Full hub loop | More buildings / challenges |
| Voice / languages | Partial VO · 9 subtitle langs | More VO + localization |
Each act is a node-based roguelike run on an overhead map. You choose routes between campaign battles, merchant events, charm rewards, and NPC encounters while a threat level bar climbs — higher threat means harder modifiers on every upcoming node. EA includes 3 full acts with act bosses; see the walkthrough for route priorities and bosses for finale mechanics.
Preview footage described Act I as the demo-equivalent arc; EA extends through Act III with escalating Dragon Stone lore and enemy variety. Conquer more map regions for richer emblem drops and village currency, or sprint toward the act finale before threat breakpoints — both are valid strategies.
3 heroes lead your battalion at EA: Wallace (starter sword-and-shield frontline), Ruadh Stonecrusher (hammer DPS unlocked via Act I boss + village outpost), and Vanguard Tracker (mid-campaign rescue in Act II). Paper Cult plans additional heroes post-launch. Full stats and unlock paths live on the heroes page.
The emblem system splits into four clans — each changes your moveset and synergies. On top of emblems, EA ships 100+ artifacts to combine into run-winning builds. Charms from event nodes add passive buffs; the emblems and artifacts tier list pages rank launch options.
Map nodes preview available emblem types before you commit — a core roguelike planning loop Paper Cult highlighted in Next Fest coverage. Split emblem families in co-op so four players do not waste duplicate drops.
Between runs, spend currency in the village hub on permanent upgrades: recruit commanders, promote soldiers, unlock shops, and strengthen battalion baselines. Soldiers gain permanent skills across campaigns — losing them in a run hurts. See village upgrades for building priorities.
Combat uses light/heavy attacks, block, parry, dodge, and a 3-bar special gauge for troop commands (infantry focus, spearmen charge, archer volley) or a full-bar AoE ultimate. Battalion management separates Tears of Metal from solo-hero roguelikes.
4-player online co-op scales enemy density and pressure — not just HP. PC Game Pass joins Steam on EA day one with the same content slice. Read the co-op guide for squad roles and the Game Pass guide for install and cross-store notes.
The October 2025 Steam Next Fest demo covered roughly Act I with a limited hub and fewer heroes. Tears of Metal Early Access (July 2026) is the paid product with the full three-act arc, all launch heroes, persistent village meta, online co-op matchmaking, and ongoing patch support. If you only played the festival demo, expect a substantially longer progression curve.
| Feature | Next Fest demo | Early Access (Jul 2026) |
|---|---|---|
| Acts | Act I focus | 3 acts |
| Heroes | Subset / limited | 3 with unlock chain |
| Hub | Limited upgrades | Full village meta loop |
| Co-op | 4-player online | 4-player online (same design) |
| Artifacts | Demo pool | 100+ at launch |
| Price | Free festival | Paid EA / Game Pass sub |
| Updates | Frozen | Active patch cadence |
Official overview commentary labeled the demo as "Act 1" coverage — hub town was present but limited, challenge modifiers unlocked after the first act boss, and four-player co-op was already supported. Performance rough edges (frame drops during maximum battlefield density) were noted in preview footage; EA targets polish passes based on community feedback.
The demo did not include the full artifact pool, Act II–III story beats, or Vanguard Tracker's rescue unlock chain.
Acts II and III with new elites, environments, and act finales. All 3 launch heroes with distinct unlock quests. Full 100+ artifact and charm ecosystem. Persistent village meta with meaningful building choices. Steam Achievements, Steam Cloud, and PC Game Pass access. Live balance patches via Paper Cult's EA cadence.
If the block-and-parry combat loop and emblem routing hooked you in Act I, EA delivers the systems the demo teased at scale. If you only want a finished narrative and full VO, waiting for 1.0 may suit you — Paper Cult estimates 4–12 months of EA.
Check the Steam store page for current pricing and whether a demo branch still exists alongside EA.
Paper Cult's Steam Early Access description outlines content growth during the 4–12 month EA window. This is a living roadmap — dates shift based on feedback from Steam reviews, discord.gg/papercult, and telemetry from co-op sessions.
| Milestone | Target | Status (Jul 2026) |
|---|---|---|
| Steam EA launch | Jul 22, 2026 | Live |
| PC Game Pass | Day one with Steam EA | Live |
| Hero / emblem updates | During EA window | Ongoing |
| Xbox Series X/S | Late 2026 | Planned |
| 1.0 full release | EA + 4–12 months | TBD |
New heroes beyond the launch trio. Additional emblems and charms expanding build variety. More voice acting and languages beyond launch subtitle support. Performance and stability — especially large skirmish density and co-op sync. Balance passes on emblem clans, artifacts, and threat-level modifiers.
PC first — Steam (app 1913120) and PC Game Pass on July 22, 2026. Xbox Series X/S targeted late 2026 per Microsoft storefront listings and Paper Cult press materials. Console Game Pass inclusion should follow the Series port. No PlayStation version announced.
This site expands with each patch: heroes, emblems, and artifacts tier list pages version-stamp EA changes. Discord patch-notes channels (names TBA on the shared papercult server) usually update before wiki tables refresh.
Full five-hero roster teased in some community reviews, complete charms database, cross-save between Steam and Microsoft Store, and cross-play between Steam and Game Pass PC are not guaranteed at EA day one. Verify in patch notes before planning long meta grinds on a specific platform.
Save questions spike every EA launch. Here is what Tears of Metal Early Access supports today versus what players hope for — stated conservatively until Paper Cult confirms otherwise in Steam news or Discord announcements.
The Steam Next Fest demo is a separate depot from the paid EA app (1913120). Do not expect demo village progress or run history to carry into EA automatically. Treat the demo as a free trial; buy EA or install via Game Pass and start fresh meta progression.
If Paper Cult later announces a one-time demo-to-EA import tool, it will appear on the Steam store page and Discord first — this wiki page will update.
Steam Cloud is supported on the Steam build — your EA saves sync across PCs logged into the same Steam account. PC Game Pass uses Xbox cloud saves on the Microsoft Store build. These are separate backends: no cross-save between Steam and Game Pass at EA launch.
Pick one platform before investing heavily in village upgrades. Switching mid-EA means rebuilding meta.
Standard Steam EA practice applies: progress should carry from EA into 1.0 on the same platform and account unless Paper Cult announces a rare wipe (unlikely for a progression roguelike). Back up expectations, not files — Steam Cloud handles most PC cases.
Console saves will not exist until the Xbox Series port ships late 2026. PC progress will not transfer to console unless cross-save is explicitly announced.
Tears of Metal Early Access is available on Steam and PC Game Pass at launch with identical content. Xbox Series X/S follows later in 2026.
| Platform | EA access | Save backend | Co-op |
|---|---|---|---|
| Steam PC | Purchase · app 1913120 | Steam Cloud | 1–4 online |
| PC Game Pass | Subscription · day one | Xbox cloud saves | 1–4 online |
| Microsoft Store PC | Standalone or sub | Xbox cloud saves | 1–4 online |
| Xbox Series X/S | Late 2026 (planned) | Xbox cloud saves | Co-op planned |
Same acts, heroes, and artifacts — choose based on ecosystem. Steam offers family sharing and the mature friend list PC players already use. Game Pass is zero incremental cost for subscribers. Full comparison on the Game Pass guide.
Minimum spec on Steam: Windows 10 64-bit, dual-core 2.4 GHz, 8 GB RAM, GTX 1070-class GPU, 10 GB storage. Recommended: quad-core 3 GHz, 16 GB RAM, RTX 20 series. Online co-op requires broadband. Large battles stress GPU — lower particles if hosting four-player lobbies.
Steam Early Access July 22, 2026 from Paper Cult, with PC Game Pass on the same day.
3 acts, 3 heroes, 100+ artifacts, 4 emblem clans, village meta, charms, and 4-player online co-op.
Demo availability varies — check the Steam store page. The Next Fest demo was Act I–focused; EA is the full paid product.
Not by default. Demo and EA are separate builds. Watch Paper Cult announcements for any future import tool.
Paper Cult estimates 4–12 months on Steam before 1.0, with regular updates.
Additional heroes beyond three, expanded charms database, full VO, Xbox Series port, and possible cross-save/cross-play features — all planned during EA.
Yes — PC Game Pass day one. Xbox Series Game Pass expected after the late-2026 console port. See Game Pass guide.
Steam news, discord.gg/papercult, and this site's guide updates after verification.
Matched by build plan, shared topics, and guide progression — not random related links.